Game Design Flow-Chart

This is a flow-chart of sorts which I had made at some point in the past couple years. I can’t remember the exact date. It is modeled somewhat after one of the charts in Jesse Schells ‘The Art of Game Design’.

Looking at it right now (on 17.10.2025, CE), both after reading Design for the Real World and The Green Imperative by Victor J. Papanek, as well as Design is Storytelling by Ellen Lupton, and Design Justice by Sasha Costanza-Chock et al., I have this thought in my head that a sort of central issue with games and making them is this very paradox between making, playing and experiencing, being in some way or form intertwined in a sort of never-ending cycle that has the “goal” as being thought of as a fixed point in space-time as a problem, that might’ve occured in western culture, as opposed to the more “the journey is the goal” of eastern cultures. (and what about all the other cultures of the world, with culture in general arising, as Johan Huizinga put it, “in play”, so which came first then, play, then culture, then games?)